4 years ago - edited
# AjE_9s2pSwSQzUJfXTILITY SERVER RULES & RANK STRUCTURE
SECTION A: GENERAL RULES
No RDM (Random Deathmatch)
Do not intentionally attack or kill friendly players. Accidental RDM will be reviewed by Shocktrooper Corps or Staff.
No FailRP
Remain in character at all times. Do not perform unrealistic or immersion-breaking actions (e.g., jumping off structures, ignoring orders, mic spamming).
Zero Tolerance for Discrimination
Racism, sexism, or any form of discrimination is strictly prohibited.
AOS (Arrest on Sight)
May be called by:
Imperial High Command
Captain+ (or equivalent)
Shocktrooper Corps
Inquisitors (Master+)
A valid reason must always be provided.
No Job Switching to Escape RP
You cannot change jobs to avoid consequences or ongoing roleplay.
No Advertising
Advertising external communities without Owner approval is prohibited.
/me Roll System
All actions must be rolled
50+ = success
Must outroll opponent if applicable
Powergaming is Prohibited
Do not force RP scenarios on others without proper interaction.
NEW LIFE RULE (NLR) & LIFE RULES
You may NOT:
Return to the area immediately
Remember your death
Seek revenge
You MAY return if:
5 minutes have passed
You were revived in RP
Reinforcements are requested
You do not remember previous events regardless.
Dual Life Rule (Soldier & Force Sensitive)
Each player is given two separate lives tied to different roles:
1. Soldier Life
Covers all Imperial military roles (Stormtroopers, Navy, Army, etc.).
2. Force Sensitive Life
Covers any Force sensitive role (Inquisitorius, apprentices, etc.).
This life is separate and more valuable.
Important Life Rules
No transferring knowledge between lives (no metagaming).
Force sensitive lives should be treated as high risk, high value RP
FEAR ROLEPLAY (FearRP)
You must value your life in dangerous situations.
Applies to:
Imperial Regional Government
Imperial Navy Officers (Human)
Citizens / Event Characters
Does NOT apply to:
Stormtrooper Corps
DeathTroopers
Inquisitors (Knight+)
Droids
METAGAMING
Do NOT use out-of-character information in-character.
COMMUNICATION RULES
External communications (Discord/Teamspeak) are ONLY allowed during:
Events
Trainings
You may NOT:
Call reinforcements externally
Act on restricted communications
GENERAL BEHAVIOR
No exploit abuse
No baton abuse or flexing
No IP threats or posting
No spoilers within 30 days of release
No toxic or disruptive behavior
PTL (PERMISSION TO LEAVE)
Must request permission before leaving base.
Granted by:
Imperial Navy
Imperial High Command
Captain+
Rules:
Below 50 players → minimum 2 people
Above 50 players → minimum 3 people
After 3 unanswered requests → you may leave
SECTION B: FAIL ROLEPLAY
ERP is strictly prohibited
No unrealistic names
No sitting/standing on players without RP reason
No abusing Force abilities
No faction vehicle theft
No entering enemy spawn zones
No disrupting debriefs or trainings
SECTION C: IMPERIAL RULES
Brotherhood Code
Do NOT attack fellow troopers under any circumstance (unless in simulations).
Promotions
Must occur in:
Debrief
Public ceremony
Poaching
Recruiting from other battalions is prohibited.
Whitelist Requirements
Medical → MED Training
Starfighter → Pilot Training
Commandos → Advanced Training
SECTION D: SIMULATION RULES
Must announce:
“Sim Start”
“Sim End”
Only allowed in designated SIM areas
Cannot be used to target players unfairly
SECTION E: STAFF RULES / Structure
Staff Structure
Executive Leadership
Owner
Operations Director
Operations Management
Operations Manager
Server Leadership
Server Manager
Head Administrator
Server Staff
Senior Administrator
Administrator
Senior Moderator
Moderator
Trial Moderator
Staff Guidelines
Do NOT handle your own situations
Always remain professional
No favoritism
Do not abuse powers
Must conduct a staff sit before punishments
SECTION F: CLOAKING RULES
Detectable by:
Imperial Commandos
DeathTroopers
Inquisitors (Master+)
No combat cloaking unless authorized
Cloaked players with weapons are visible
SECTION G: WEAPON RULES
Explosives:
Only for groups (3+) or vehicles
Not allowed indoors
Stun Weapons:
Must have valid RP reason
General:
No friendly fire
No suicide attacks
SECTION H: CLAIMING RULES
Only authorized ranks may claim SIM rooms
One claim per battalion
No response after 3 checks → claim lost
SECTION I: OUTPOST RULES
Non-Imperial players:
3 warnings → Kill on Sight
Officers have final authority
No vehicles inside
Button abuse = FailRP
SECTION J: VEHICLE RULES
Branch Control:
Imperial Navy → Air
Stormtrooper Corps → Ground
Starfighter Corps → Fighters
Must be trained to operate vehicles.
SECTION K: COMMAND AUTHORITY
Shocktrooper Corps → Brig
Imperial Navy → Command Center
SECTION L: ID SYSTEM
ID checks allowed:
Every 5 minutes
Anytime with probable cause
Fake IDs:
Only allowed for Event / Outcast roles
PUNISHMENT GUIDELINES
Minor Offenses
FailRP → Warning / Arrest
Mic spam → Arrest
Disrespect → Warning → Arrest
Moderate Offenses
RDM → Arrest
Metagaming → Warning → Arrest
Powergaming → Warning → Arrest
Major Offenses
Mass RDM → Ban
Harassment → Ban
Exploiting → Ban
Extreme Offenses
Cheating → Permanent Ban
IP Leaking → Permanent Ban
Illegal Activity → Permanent Ban
AUTHORIZED JOBS
Stormtrooper Corps
Shocktrooper Corps
First Legion (501st)
Imperial Medical Corps
Starfighter Corps
Imperial Navy
Imperial Security Bureau
DeathTrooper Detachment
PurgeTrooper Detachment
Imperial Commandos
Imperial Regional Government
Inquisitors
Imperial High Command
Inner Circle
Event Roles:
General
Rebels
Jedi
Darksiders
Outcast
RANK STRUCTURES
IMPERIAL NAVY
Enlisted
Junior Crewman
Crewman
Able Crewman
Leading Crewman
Senior Enlisted
Junior Chief
Chief
Senior Chief
Master Chief
Officers
Officer Cadet
Ensign
Lieutenant
Commander
Captain
Flag Officers
Commodore
Admiral
IMPERIAL SECURITY BUREAU (ISB)
Field Agents
Attendant
Junior Agent
Agent
Senior Agent
Enforcement
Assistant Chief
Chief
Constable
Senior Constable
Officers
Inspector
Lieutenant
Commander
Leadership
Colonel
Supervisor
High Command
Deputy Director
Director
IMPERIAL ARMY (STORMTROOPERS)
Enlisted
Private
Lance Corporal
Corporal
Sergeant
NCOs
Staff Sergeant
Master Sergeant
Command Sergeant
Sergeant Major
Officers
2nd Lieutenant
1st Lieutenant
Captain
Command
Major / Executive Officer
Colonel / High Colonel
General / High General
STARFIGHTER CORPS
Enlisted
Spaceman Basic
Spaceman
Lead Spaceman
NCOs
Flight Corporal
Flight Sergeant
Flight Chief
Senior Flight Chief
Officers
Flight Officer
Flight Lieutenant
Flight Captain
Command
Squadron Leader / Legate
Wing Commander
Air Commander / Air Marshal
IMPERIAL GOVERNMENT
Clerk
Prefect
Minister
Group Captain
Command Leader
Governor
Sector Adjutant
Moff
INQUISITORIUS
Initiates
Initiate
Inductee
Novice
Operatives
Agent
Hunter
Assassin
Inquisitors
Inquisitor
Lord Inquisitor
Brother / Sister
High Command
Grand Inquisitor
FINAL NOTE
Staff decisions are final unless appealed
Owner & Executive Leadership have final authority over all matters
